The metaverse is still a thing, an experience, a service in the making, an envisioned 3D world fueled in large part by artificial intelligence and immersive graphics that will, many hope, be a place where consumers can play games and interact with others and companies can do business in ways that can’t be done today.
The metaverse has a host of disparate descriptions based on who is doing the talking and is generating a wide range of opinions from industry observers, from it being a game-changing technology to be little more than the second coming of the flamed-out Second Life, with the promise of a similar outcome.
That said, billions of dollars are being spent on creating the underpinnings for the metaverse, with Meta Platforms, formerly known as Facebook, leading the hype, with co-founder and chief executive officer Mark Zuckerberg and others in the company keeping up a strong drumbeat. Microsoft last month announced it was spending $69 billion buying game maker Activision Blizzard and its immersive experience technologies. Apple and Google also are taking steps to create immersive computing experiences; Nvidia is leveraging its GPUs, DPUs, and soon CPUs to build out its 3D Omniverse simulation platform, its own rendering of the metaverse.