Decades ago, when the gaming industry was still in its infancy, it was common to see kids spending their time trying their hands out at vintage arcade games like Pac-Man, Space Invaders, and Donkey Kong. Yet, since those heralded days of the 70s, the gaming industry has undergone innumerable iterations and changes. From computer games to console gaming, the future of gaming is more immersive than ever with the advent of virtual reality and the metaverse. However, as the industry has evolved how people game, it has also expanded its utility beyond entertainment.
“Games are more than just tools to pass the time and have fun with your friends. We can find elements of gaming now in other areas of entertainment, digital marketing, the workplace, and lifestyle. But I believe one of the most effective spaces for gamification should be education,” says Adrian Gimate-Welsh, founder of a full-service game development studio called TagWizz.
Adrian believes gamification is currently underutilized in education, a space he touts could be its most productive area. His company, TagWizz, has supported and collaborated with other video game and business companies, providing services like 2D and 3D art concept and design, development, quality assurance, backend development, and customer support services. The nature of TagWizz’s clients is allowing the company expanded opportunities to make games and apps with an educational tilt in mind.