Can video games be an educational platform? Minecraft may be able to contribute to the unsettled debate on the impact of video games on kids and also highlight its ability to be something more than an open-world sandbox.

Launched in 2011 by Mojang, Minecraft allows players to build a 3D world that multiple players can explore simultaneously. The game was one of the first to introduce a virtual economy, allowing players to trade items. What makes the game a great metaverse platform is that it is highly customizable and adaptable, making it a comfortable space for players to create their content and share it online. This increases the immersion and replayability factor of the game and makes it more interactive.

The game banned NFTs and other cryptocurrency-related integration as there is a lot more to offer in the world under the surface of just being a game. Web3 metaverse platforms are focusing on “x-to-earn” tokenomics, making them lack flexibility beyond just social entertainment and utilising the platform for other purposes. 

Minecraft had around 93 million players in 2021, making it one of the biggest actively played games of all time with a majority of its players being around ten years of age. 

source: https://analyticsindiamag.com/minecraft-is-an-ultimate-metaverse-teaching-platform/

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